Halflings

  • Requirements
    • 9 or greater Con
    • 9 or greater Dex
    • 12 or lower Str
    • 12 or lower Pre
  • Bonuses and penalties
    • Halflings increase their Dex modifier (not Dex itself) by 1
    • They get a +1 bonus to Wariness and Sneak skills (although the latter is often useless in the company of non-halflings).
    • Because they are small, they cannot use heavy or reach weapons, and must use normal weapons two-handed for only 1d6 damage.
    • In addition, they move at half the standard rate.
    • Halflings gain +1 to all defenses when able to move freely. They do not need to fall back during a dodge defense, and may choose to fall back instead of taking half damage if their dodge roll and the to-hit roll are a tie.
  • Culture notes (optional)
    • Halflings love lightly-populated rural areas, and hate both cities and empty wilderness with equal fervor
    • Halflings tend to value companionship and creature comforts over power, fame, and fortune… but are just as prone to greed as a human is to ambition, with similar results.
    • Occasionally halflings, especially ones that have lost their homes or loved ones, will become fierce and surprisingly dangerous.

Halflings

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