Elves

  • Requirements
    • 13 or greater Dex
    • 12 or lower Str
    • 15 or lower Int
    • 15 or lower Wis
  • Bonuses and penalties
    • Elves can see twice the normal distance in dim light, but only half the normal distance in full daylight or other bright light.
    • As they age, elves grow taller and increasingly willowy until dying, less of old age than of the fragility this process creates. Each year, an adult elf typically grows 1d10mm in height but without a corresponding increase in mass. And each year the elf rolls d100 to avoid losing a point of Con; the chance of failure equals the sum in millimeters of height gained since the last failed check.
    • Elves lack the level of concentration necessary to become priests, although they can perform devotions when guided and receive divine aid as a result.
    • Concentration is always a Difficult skill for elves, but
    • Elves can be founts of surprising lore. If they meet the prerequisites, they gain a free point in Gnosis casting. Otherwise they gain a free point in a Knowledge skill.
  • Cultural notes (optional)
    • The beings known as “elves” are actually the mature stage of development of fae creatures, which begin their lives as diminutive pixies. While many humans are not aware of this, and elves have sufficiently long lives and short memories that it has little lasting impact on their lives, the close connection between the elves and other forms of fae is well-known.
    • Of the four major civilized species, elf psychology is most alien to humans; they seem to exist in a perpetual state of dreamlike whimsy, although this does not hamper most of their activities.
    • Some xenophobic members of other species believe that elves are naturally inclined toward Chaos, or that they have no proper souls. Probably these are not true.

Elves

YAOSC (Yet Another Old School Clone) Confanity Confanity