Dwarves

  • Requirements
    • Con 9 or greater
    • Str 9 or greater
    • Pre 12 or less
    • Dex 12 or less
  • Bonuses and penalties
    • Dwarves gain one extra hit point per level.
    • They see at half the normal range but can see just as well in the dark as in daylight.
    • They move at 3/4 the standard rate.
    • Dwarves start play with extra skill points in Craft skills. Choose one of the following options: one point each in three separate skills, or two points in one skill.
    • A dwarf may also choose to literally put their lives into their work, permanently sacrificing a point of Con in order to gain a one-time +12 bonus on a Craft check.
    • Dwarves cannot cast spells by rote or gnosis, and cannot make pacts with familiar spirits.
  • Cultural notes (optional)
    • Dwarves feel and express emotion strongly, and tend to be less reserved than other species. While their presence in a community lends great depth to the arts and culture, it also carries the threat of horrendous violence.
    • Established dwarven communities tend to have an array of rituals, including baroque mock combats and elaborate communal events, for resolving conflict in a way that allows all sides to vent their feelings and save face.
    • Dwarves love crystals. They often prefer gems over other forms of portable wealth and create art that references or includes three-dimensional geometrical motifs.

Dwarves

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