YAOSC (Yet Another Old School Clone)
Frequently Used Terms
- Campaign – A connected series of gaming sessions, adventures, story arcs, etc.
- Campaign setting – The (fictional) world in which a campaign takes place.
- Dungeon – One of the three broad categories of spatial division, along with wilderness and urban settings. While few “dungeons” are actually prisons, many are underground, and most contain a combination of traps, monsters, and puzzles (to challenge the players) and treasure and secrets (to reward them).
- “d” – Short for “die” or “dice,” this is used as a shorthand description of what dice should be used in a given situation. The format “XdY+Z” means “X dice of Y faces each plus the numerical amount Z.” So if you see “2d6+3,” you would roll two cubical dice (six faces each) and add three to the result; if the dice show 1 and 4, the total result is 1+4+3 = eight.
- Home-brew – A term used to describe anything specific to a particular gaming group instead of an official element of YAOSC. Common home-brew elements are campaign settings and house rules.
- House rule – A change (addition, subtraction, or tweak) that a particular YAM makes to the official YAOSC rules. House rules have precedence over all other rules, with care that they are applied consistently and fairly.
- Natural roll – The result of a roll before any other numbers are added or subtracted; the number shown on the dice. So in a to-hit roll, a “natural 20” is two 10s, while a roll of 4 and 9 with a +7 modifier is 20, but not a natural 20.
- NPC – Short for “Non-Player Character,” this term refers to any sentient being within the game-world narrative that is at least partially under the control of the YAM. Given that the YAM is also a “player,” the term is something of a mystery, but hey I’m not judging.
- PC – Short for “Player Character,” this term refers to any sentient being within the game-world narrative that is effectively under the exclusive control of a player who is not currently filling the role of the YAM. Contrast with NPC.
- Wilderness – The final category of spatial division; effectively everything that is not a dungeon or urban environment. In territory settled and controlled by a civilization, “wilderness” may simply be referred to by other terms, such as “overland.” Hex-scale maps tend to comprise mainly wilderness territory, with notable dungeons and urban areas marked on them.
- YAM – In many tabletop pen-and-paper RPGs like YAOSC, most of the players only control a single “player character” each, with perhaps a few elements of the world directly attached to that character (such as the character’s family, helpers, etc.) One player is chosen to control, not a single “player character,” but all the rest of the world, including the group’s allies and enemies and other external forces. The industry-standard term for this one person is “Dungeon Master” or “Game Master,” while some systems go out of their way to avoid saying “Master” by using terms like judge, referee, storyteller or stuffmonger. Well, YAOSC uses Yet Another Master.