Tag: setup

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  • Ability Scores

    There are six traits that describe a character's natural aptitudes. These are Constitution, Dexterity, Intellect, Intuition, Presence, and Strength. At the time of character creation, each score is probably generated by rolling 3d6. Depending on the …

  • Species

    *[[Humanity]]* is the dominant species of the civilized world; nonhuman sentient species live among them as solitary individuals, small groups, or semi-integrated enclaves. Thus, most PCs are human. However, players who meet the [[Ability Scores|ability- …

  • Classes

    While most people in the world are 0-level “commoners” whose skills are not relevant to the adventuring life, those who would survive and profit in the mad lifestyle of the adventurer must invest intensive training and effort into tasks such as combat, …

  • Quirks

    Quirks are little special rules that do not fit easily into another of YAOSC's systems. This includes tiny or rare situational advantages or disadvantages, abilities that do not call for an entire separate skill or mechanic, and the results of character " …

  • Setting

    YAOSC is designed with a common "default setting" in mind -- a fantasy world with multiple intelligent species, technology levels approximating that of Classical or early Medieval Earth, moderately controllable supernatural forces, active deities, …

  • Core Stats

    While YAOSC is by its nature full of numbers, there are a few that form the backbone of play, both in and out of combat. Three of these in particular -- Hit Points[1], Endurance[2], and Stability[3], represent a character's physical and mental reserves. …